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Fintech • Product Improvement

Wealth Management Dashboard

Redesigned wealth management interface for HNIs and UHNIs, improving data presentation and user experience through MVP to v2 releases.

Global Banking LeaderProduct Lead6 months

The Challenge

High-net-worth individuals struggled with cluttered interfaces that made portfolio analysis difficult. Relationship managers reported client frustration with existing tools.

68% of wealth managers said clients requested simpler views

Users took average 4.2 clicks to find portfolio performance

Competitor apps offered better visualization tools

Strategic Approach

Research & Insights

Shadowed 8 wealth managers during client meetings

Analyzed heatmaps showing users ignored 60% of dashboard widgets

Identified that HNIs wanted quick insights, not detailed data dumps

Options Considered

Fully customizable dashboard

Rejected

User testing showed customization paralyzed users – they wanted smart defaults

Smart grid view with intelligent defaults

Selected

Reduced cognitive load while allowing power users to dig deeper

Mobile-first redesign

Rejected for v1

HNIs primarily used desktop; mobile would be v2

Key Trade-offs

Removed 12 legacy widgets to focus on 5 high-value ones

Invested in data visualization library vs building custom (faster, but licensing costs)

Prioritized performance over real-time updates (refresh every 30s vs live)

Execution & Collaboration

Led design workshops with UX team to define information hierarchy

Established roadmap from MVP → v1 → v2 with clear success criteria

Coordinated with backend team to optimize data aggregation

Ran beta program with 15 high-value clients before full launch

Impact

MVP→v0
Product Evolution
Successfully launched and iterated
Improved UX
User Experience
Grid view praised by HNIs and UHNIs
Data Clarity
Information Design
Better portfolio visualization

What I'd Do Differently

Would have involved wealth managers in design process earlier

Should have built more robust A/B testing framework from the start

Would push for faster iteration cycles (2 weeks vs 4 weeks)